General Gameplay and Tips Guide (Fallout: A Post Nuclear Role Playing Game)
more Share |

From Fallout - Wiki on Neoseeker

(Redirected from Fallout Tips)
Jump to: navigation, search

This is a guide intended to make your stay in the wasteland as pleasant as possible. Fallout is a heavily character-oriented game, so from the very beginning the decisions you make will affect heavily how well you fare and how much you enjoy the experience.

Contents

Make your own character

Though the game gives you the option to pick from a pre-made character with a brief backstory (Max, Natalia, or Albert), it's advised not to do this, as much of the enjoyment from the game is had from putting you in its universe.

Character Creation Tips

As previously alluded to, the decisions you make here with stats will greatly affect your experience in the game. Players will find their playing style likely varies from any given other player, so it's important to pick carefully what attributes you want emphasized, and which are less important to you. Every point counts!

There are seven main statistics: Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck.

Strength

Does the obvious (damage), but also relates to how much you can carry in your pack. Characters big on item use will want to have at least a pretty high level of strength, especially those that don't use the Doctor or First Aid skills (more on that later). This stat will also allow you to use bigger weapons.

Perception

Mainly affects ranged weapons distances, but also the details you notice in the world, displayed to you in the information window. If you prefer to play unarmed (using knuckle and fist weapons, or no weapons), you will want to keep this to a minimum and spend your points elsewhere.

Endurance

Determines your hit points, the amount of damage you take (and can take without dying), and your resistances to poison and radiation. At least a 5 is recommended for all characters.

Charisma

Affects your conversations with people, including when trading (meaning better deals). As with strength, if you think you will be relying on items a lot (which most should), a decent charisma stat is important. If you wish to have a (mostly) non-violent character, charisma can come in very handy, as you can avoid conflicts and/or resolve them without resorting to fighting. It will also help you bag a few ladies (or dudes, depending on your preference).

Intelligence

Arguably the most important skill unto itself. It affects how many skill points you earn each level, thereby potentially affecting all of your abilities. It also affects your options in conversation. While it can be fun to play a 1 intelligence character and basically drool your way through the game, it's not really recommended, at least not for your first playthrough.

Agility

Affects a few combat related statistics, including sequence, meaning how soon you attack before (or after) enemies. For some this last one may be important, but note having this low brings two advantages: more points to spend on other things, and attacking last means you can heal for maximum HP.

Luck

The most mysterious attribute. It affects "how the universe views you", as well as random encounters, and gambling.

Skills to consider and avoid

First thing is first: avoid the Doctor and First Aid skills like the plague (ironically). They are practically useless, especially when compared to the power and quickness of stimpaks, which can be bought in heaps, and for cheap if your strength, charisma, and barter abilities are all decent enough. Even when maxed out, they heal about 5 HP at most, and take up in-game time to work (which may or may not bother you). And you can't use them in battle. Stick to stimpaks and super stimpaks and you will have a much more enjoyable experience.

The second thing to note is many skills can be brought to about 100% (max being 200%) with books (very cheap with a high barter skill), and as such, are recommended to be avoided leveling up yourself unless you really want to specialize and max them out. Those skills are: Science, First Aid, Small Guns, Outdoorsman, and Repair.

Guns

Assuming you like to use 'em, small guns is generally an important skill, as these are prominent throughout the game. Big guns and energy guns skills bring their own advantages and disadvantages.

Unarmed

Great if you prefer to go at it bare knuckle (or with brass or spiked knuckles, or the great Power Fist).

Sneak

Useful if you prefer to avoid conflict.

Lockpick

Good to have at a decent level, so as to gain access to good items, weapons, armor, etc., and goes well with Sneak and Steal if you like to go the thief route.

Traps

Goes well with Sneak, as you can 'reverse pickpocket' explosives, planting them on enemies. Combine this with a high agility, and you've made yourself one annoying opponent.

Science

Useful for computer hacking and the like, while Repair is good for...repairing things.

Speech

Like charisma, it is useful for dialogue options and avoiding conflict.

Barter

Good for getting cheap prices on items from traders or vendors. Note that maxing out your Barter skill can be dangerous, as you may end up ripping yourself off in deals when you find out you have way too much stuff to trade and too little to ask for in exchange, which may bring on the problem of difficulty in acquiring new items and having to throw stuff away you'd rather not. Approximately a 150 skill rate is advised.

Gambling

Affects your abilities at the casino in Junktown, while Outdoorsman, in tandem with Luck, determines your rate of bad random encounters vs. special encounters.


Major portions of this page were written by: chautemoc chautemoc
All Fallout Categories
* is integrated with Neoseeker
Achievement Images
Andale Characters
Arefu Characters
Big Guns
Big Town Characters
Bobblehead Images
Broken Steel Armors
Broken Steel Characters
Broken Steel Places
Broken Steel Quests
Broken Steel Weapons
Canterbury Commons Characters
Citadel Characters
Creative Commons Licensed Media
Distress Signals
Drugs and Medicine
Drugs and Medicine Images
Dukov's Place Characters
Edibles
Energy Weapons
Explosives
Fallout 3 Ammunition
Fallout 3 Ammunition Images
Fallout 3 Armor Images
Fallout 3 Armors
Fallout 3 Caravan Merchants
Fallout 3 Character Images
Fallout 3 Characters *
Fallout 3 Companions
Fallout 3 Creature Images
Fallout 3 Creatures
Fallout 3 DLC
Fallout 3 Districts
Fallout 3 Headwear Images
Fallout 3 House Images
Fallout 3 Houses
Fallout 3 Images
Fallout 3 Item Images
Fallout 3 Items
Fallout 3 Main Quest
Fallout 3 Minor Quests
Fallout 3 Notes
Fallout 3 Perks
Fallout 3 Place Images
Fallout 3 Places *
Fallout 3 Quests *
Fallout 3 Radio Stations
Fallout 3 Random Encounters
Fallout 3 Settlements
Fallout 3 Side Quest
Fallout 3 Slavers
Fallout 3 Weapon Images
Fallout 3 Weapons
Fallout 3 Weapons List
Girdershade Characters
Grayditch Characters
Little Lamplight Characters
Logos
Megaton Characters
Melee Weapons
Meresti Characters
Metro Tunnel Images
Metro Tunnels
Minor Quest Images
Mothership Zeta Armors
Mothership Zeta Characters
Mothership Zeta Quests
Mothership Zeta Weapons
Oasis Characters
Operation: Anchorage Armors
Operation: Anchorage Places
Operation: Anchorage Weapons
Operation Anchorage
Operation Anchorage Characters
Operation Anchorage Quest
Organizations
Paradise Falls Characters
Perk Images
Perks
Point Lookout Armors
Point Lookout Characters
Point Lookout Places
Point Lookout Quests
Point Lookout Weapons
Quest Images
Republic of Dave Characters
Rivet City Characters
S.P.E.C.I.A.L Images
S.P.E.C.I.A.L Stats
Schematic Components
Scrapyard Characters
Skill Book Images
Skill Books
Skill Images
Skills
Small Guns
Stubs
Temple of the Union Characters
Tenpenny Tower Characters
The Mall
The Pitt Armors
The Pitt Characters
The Pitt Places
The Pitt Quests
The Pitt Weapons
Unarmed
Underworld Characters
Unique Statistic Images
Unique Statistics
Vault-Tec
Vault 101 Characters
Vaults
Viruses
more...
Personal tools
Statistics
Total articles: 1187
Total edits: 6684
Total images: 1275
Other NeoWiki's
Served in 0.073 secs.