Fallout 2: A Post Nuclear Role Playing Game

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''For the hub, see [[Hub:Fallout 2]]''
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{{Infobox
 
{{Infobox
  
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==Plot Summary==
 
==Plot Summary==
  
Sequel to the original Fallout, this 2D RPG has you as the direct descendant of the "Vault Dweller". Explore the post-apocalyptic Wastes of the future to find the means to save your tribe.
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Sequel to the original Fallout, this 2D RPG was released in 1998 and has you as the direct descendant of the "Vault Dweller". Explore the post-apocalyptic Wastes of the future to find the means to save your tribe.
  
 
==Features==
 
==Features==
  
Build your characters' strength in a variety of ways.
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You can build your characters' strength in a variety of ways. Fallout 2 has different skills then [[Fallout 3]].  
  
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==Guides and Info==
 
==Guides and Info==
  
See [[General Gameplay and Tips Guide (Fallout: A Post Nuclear Role Playing Game)]] for tentative tips on playing Fallout 2.
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* Fighting or combat skills: Big Guns, Small Guns, Throwing, Laser Weapons, Melee Weapons, and Unarmed.
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* Other skills: First Aid, Doctor, Steal or Thief, Lockpick, Trapping, Science, Repair, and Sneak.
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* Dialogue or ongoing skills: Outsdoorsman, Speech, and Barter.
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See [[General Gameplay and Tips Guide (Fallout: A Post Nuclear Role Playing Game)]] for tentative tips and a thorough explanation of Fallout 2 skills.  
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==References==
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<ref>Fallout 2 game manual</ref>
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[[Category:Fallout 2]] [[Category:Games]]
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{{Series Navbox}}

Latest revision as of 23:46, 20 June 2010


For the hub, see Hub:Fallout 2


Fallout 2
Fallout 2 Boxart.jpg
Developer Black Isle Studios
Publisher Interplay
Platforms PC
Release Date Sep 30, 98 [USA]

Contents

[edit] Plot Summary

Sequel to the original Fallout, this 2D RPG was released in 1998 and has you as the direct descendant of the "Vault Dweller". Explore the post-apocalyptic Wastes of the future to find the means to save your tribe.

[edit] Features

You can build your characters' strength in a variety of ways. Fallout 2 has different skills then Fallout 3.


[edit] Guides and Info

  • Fighting or combat skills: Big Guns, Small Guns, Throwing, Laser Weapons, Melee Weapons, and Unarmed.
  • Other skills: First Aid, Doctor, Steal or Thief, Lockpick, Trapping, Science, Repair, and Sneak.
  • Dialogue or ongoing skills: Outsdoorsman, Speech, and Barter.

See General Gameplay and Tips Guide (Fallout: A Post Nuclear Role Playing Game) for tentative tips and a thorough explanation of Fallout 2 skills.


[edit] References

[1]


Last edited by Paradox on 20 June 2010 at 23:46
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