Fallout 2: A Post Nuclear Role Playing Game
(Difference between revisions)
|Line 1:||Line 1:|
Latest revision as of 22:46, 20 June 2010
For the hub, see Hub:Fallout 2
|Developer||Black Isle Studios|
|Release Date||Sep 30, 98 [USA]|
 Plot Summary
Sequel to the original Fallout, this 2D RPG was released in 1998 and has you as the direct descendant of the "Vault Dweller". Explore the post-apocalyptic Wastes of the future to find the means to save your tribe.
You can build your characters' strength in a variety of ways. Fallout 2 has different skills then Fallout 3.
 Guides and Info
- Fighting or combat skills: Big Guns, Small Guns, Throwing, Laser Weapons, Melee Weapons, and Unarmed.
- Other skills: First Aid, Doctor, Steal or Thief, Lockpick, Trapping, Science, Repair, and Sneak.
- Dialogue or ongoing skills: Outsdoorsman, Speech, and Barter.
See General Gameplay and Tips Guide (Fallout: A Post Nuclear Role Playing Game) for tentative tips and a thorough explanation of Fallout 2 skills.
|Main Fallout Series|
|Fallout 1 • Fallout 2 • Fallout 3|
|Fallout 3 DLC|
|Operation: Anchorage • The Pitt • Broken Steel • Point Lookout • Mothership Zeta|
|Fallout: New Vegas DLC|
|Dead Money •|
|Spinoff Fallout Series|
|Fallout Tactics • Fallout: Brotherhood of Steel • Fallout: New Vegas • Project V13 • Van Buren|